Good ol’ NES is not dead…

So, I finally couldn’t resist and placed my order on Retrozone. Battle Kid: Fortress of Peril and Mystic Pillars shall be mine in no time! Bwahaha!


Brand new NES carts in 2010. It’s, like, heaven.

Both of these brand new, original NES games were developed by one-man team Sivak Games. This genius does everything, from graphics and music to assembler programming. Holy shit, I’d sure like to be able to do that! 8)

Battle Kid: Fortress of Peril happens to be the first platform game to be released on the NES in 15 years, and seems pretty much similar to Megaman in many ways. Not bad, huh? This ambitious game includes over 550 rooms, 30 enemy types, 8 bosses and lets you choose between 5 difficulty levels. No less.
Battle Kid was sold out shortly after its release a few months ago. Now that it’s available again on Retrozone, I wasn’t gonna let it go.

Mystic Pillars was made by the same guy, and it’s a Tetris-like. Oh geez, I LOVE Tetris! According to the preview, the game looks pretty nice and colorful and just like the original Tetris, it features custom difficulty settings and music themes. Looks awesome so far, can’t wait to play.

I had originally no intention of purchasing anything else than Battle Kid, but as I was checking their other games Mystic Pillars caught my attention. Because it was a Tetris-like! Not to mention it was made by Sivak too, and seemed real fun. Shipping remained the same whether I was buying it or not anyway. Sigh, shipping overseas is *so* expensive.

* hope my NES works hope my NES works hope my NES works *

Battle Kid gameplay preview (click here to watch it on NESguide):

Mystic Pillars preview:

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2 Comments (+add yours?)

  1. Camilo
    Aug 06, 2010 @ 19:50:49

    Well, the hero has no appeal to me, just a green guy throwing balls at its enemies. The design of the enemies has no appeal either, however their attacks are varied and it looks like a good challenge… I mean… Holy shit this game looks hard, and right from the very start!! And he’s playing in normal difficulty! Good that it has infinite continues and several checkpoints, but I would have given the hero a healthbar as well! To die in one single hit is too merciless for such a difficulty level, so it’s a game that risks to be very frustrating. On the good hand it promises a long life span. It’s pretty cool too that the game functions like Metroid, with one big map to explore unlocking the different areas to go through the game. Some of the level design graphics are bpretty neat as well, but the universe looks so random! The music kicks ass though.

    Reply

  2. Trackback: 2010, l’année de la NES! | Soru's Den ~ french edition

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